IO4: CONTEXT IS KING!
User Stories & Design principles for SCHOOL SPECIFIC digital blueprints
The outputs in IO4 are the result of collaborative designs within the INSTALL-ed project and previous projects of GO!, using the design thinking method. If context is crucial in the implementation of effective EdTech solutions in schools, then it's imperative to collaborate with the teachers, students, parents, ... and EdTech to find the answers. By actively involving these key stakeholders, we where able to fully consider the unique perspectives of different 'users' in different contexts. In analysing these we focused on integrating these specific needs in to a generic approach that can easily be tailored to the specific contexts.
Learning M!X. That proces has lead to the learning M!X concept. A concept that bridges context-based design with EdTech based design.
User Stories & Design principles
EdTech & Schools. Designing effective learning experiences that foster Self Regulated Learning (SRL) is foremost the duty of schools and teachers. EdTech-wise school are using different tools foor learning management, E-content, exercises etc. That is already challenging. Let alone also deploying them from a design that supports SRL.
Context-based design: Nevertheless, it is advisable for schools to have their own digital design for their approach regarding SRL. The challenge of implementing SRL in an effective way is too big to leave it up to each individual teacher. A collective approach that is digitally streamlined helps them to build a common language and grow from there. This also provides teams with effect data allowing them to iterate in an informed way. Also, strong schools are schools with a high degree of didactic alignment. The current focus of edTech is mainly on content-knowledge acquisition, and practice of skills.
EdTech designs: In addition to the intrinsic value of strong edtech solutions, EdTech formats are sometimes conceived too monolithically (courses, lesson, bundle, learning track, ...). Even though modularity is often provided, the given format often excludes the school's unique approach. Moreover, using e-content from publishers often requires the school to additionally implement another external learning design in the classroom for that specific content.
This output calls for more emphasis on the process instead of on content-knowledge. The flexibility of the process and the integration of e-content and physical activities enhance its effectiveness and applicability.
'Providing teachers and schools with digital tools is inadequate without a comprehensive SRL strategy'.
Tools should be able to integrate seamlessly into the unique learning design of each school. For an EdTech provider, creating digital tools that work for any context quickly becomes endlessly complex and ends up in tools that require a huge learning curve for the user. This is where a briding concept, aligning context-based with EdTech-engineered design could bring value to the table.
Align the designs (Learning M!X). IO4 sets out to emphasize the crucial role of context in the successful implementation of EdTech solutions in schools. By encouraging the use of a generic learning design concept that allows alignment of EdTech (and e-content) with the specific design needs and characteristics of each school, IO4 aims to help schools create their own educational processes and avoid the frustration and disruption of constantly switching between different digital platforms with poor data integration.
Output 4. This output provides a lego-like design concept bridging schools with EdTech (The Learning M!X), 9 generic design principles for EdTech & government collaboration and more specific 11 user stories that can inspire the development for specific features in EdTech tools scaffolding SRL, truly tailored to the school context. From the start, IO4 strives to make context king in the realm of EdTech and E-content for schools.